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Hookah

Hookah — 3D Model
Personal project

A highly detailed 3D model of a traditional hookah, designed as a personal project to refine my hard-surface modeling, PBR texturing, and real-time rendering skills.

Modeling: Blender — clean topology and optimized geometry.

Texturing: Substance Painter — PBR workflow with hand-painted details to replicate a worn stone base, aged wood stem, and polished metal elements.

Rendering: Marmoset Toolbag — studio lighting setup to showcase form, surface definition, and realistic material response.

Highlights: unique stone-textured base with subtle weathering, rich wooden stem with natural imperfections, and believable metal reflections.

The focus of this work was to create a game-ready asset with a strong visual identity, combining stylized material work with realistic lighting for maximum presentation impact.

Render

Render

mesh

mesh

Render 360